Video/Multimedia project choice (GOOD): Future is tired of making your wrongs right
I selected this project/interview released by The Fader as my good example of a multimedia project. In this video there are multiple things done well, which make it a fitting selection. The first thing I noticed was that the camera was well-positioned all throughout the interview. There were no abrupt shifts in the camera, nor was the interviewee/interviewer extended/shortened by faulty camera angling. For example, the interviewee’s head was properly placed within the frame (not too far below the top, but not too close to the bottom), so he did not appear to be falling or slouching. This project also had consistent imagery -- the entire interview was well-lit, and other imagery used was relevant and scenic (New York streets, people walking and smoke from the sewer set the scene). The names and social handles that appeared on-screen were well-sized (big enough to read, but small enough to not distract the audience). The font of these words was also clean and easily readable. The speaking voices of those featured alternated well. There was enough from the interviewer to help the conversation flow and not seem one-sided, but it also allowed the interviewee to say what was needed to express himself. There was also a good dynamic flow, the imagery goes from close-ups on interviewee/interviewer to far-away shots. This is why this was a good example of a multimedia/video project.
Video/Multimedia project choice (BAD): Nardwar vs. Lil Uzi Vert Interview
There are a few reasons why I chose this video interview as my bad example of a multimedia project. The first reason was that the camera moves frequently. At one point the camera man even runs to follow the interviewee. The camera also pans (seemingly for no actual reason) too much during the interview. I think the project was also too fast, the interview is extremely rushed and mostly comical due to the actions of the interviewee and interviewer (running, not asking open-ended questions that drive conversation. Lastly, there was a bit of inconsistency as far as camera angles, volume control and voice control. These are the reasons why I used this multimedia project/video as my bad example.
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